
If you attempt to use GPU rendering and your card does not have sufficient video RAM the result can include effects such as that textures do not load onto your materials. But for those few users that have the necessary cards, it’s an option. Probably 99.9% of users will not have a compatible card and so will continue to use the standard CPU rendering.

The most common question people will likely have when they hear about this is, “Will CPU rendering be going away?” The answer is a resounding no. But for enterprise customers running the expensive Titan and Quadro cards, it will be a potential benefit. Most RTX capable cards are gaming cards, which don’t have sufficient video RAM. Even with those cards, it will not be very useful for most users due to the amount of RAM required. However, this is only compatible with the new generation of Nvidia graphics cards – those that support RTX.

Posted by Matthew Yetter on 05 November 2019 03:43 PMĪ very interesting bit of news is that KeyShot 9 has a feature that allows GPU rendering. You need specialized hardware to take advantage of it, and without that are likely to encounter issues: KeyShot 9 GPU Rendering Basically, most ZBrush users should not be using GPU acceleration mode in Keyshot 9. Hello Support website is undergoing a makeover and some of the previous articles posted there have disappeared, but I was able to retrieve the text of a previous article there from Google.
